Player Research → Escape Experience Design

Interactive experiences people remember—by reaching answers on their own.

I design large-group escape experiences grounded in player research and structured discovery.

Selected work

Mini game

Tomare de Tomare v2

Upgraded simple experiment from the “止まれ” sign (with 12 stages).

Public Experience

🏆Ranked #1 in Aug ’25

Project LR (Direction)

Hall-style multi-team escape experience.

Puzzle

Korean Rebus Vol.1

New set of experimental Korean rebus puzzles.

Translation

Translation Samples

Literary, research, and business texts (JP/KR/EN).

More prototypes (itch.io)