About

Based in Tokyo

Direction, writing, and player research.

I direct large-group escape experiences focusing on structured discovery.
I ground my work in player research.
Separately, I’m exploring games as artistic expression through small observation-to-game studies.

Past: Research

  • Framing & motives.
    Different frames shape motives for in-game social behavior.
  • Empathy dimensions.
    Empathy functions differently across frames and contexts.
  • Situational context.
    Content analyses mapped where/how prosocial events appear within play.

Now

Player Experience Design (escape).
Direction and writing for hall-style, multi-team public experiences.
Notes here: Case studies.

Next

Small studies that translate everyday observations into playable form (archived on itch.io).

Elsewhere

Contact

For collaborations or questions, please say hello:
/contact · info@ponomae.com