Research

Player research, kept clear.

My academic work focuses on how players frame games and how that framing interacts with empathy to shape prosocial behavior in play.
Separately, I explore games as artistic expression through small, observation-to-game studies.

Research question

How framing and empathy shape prosocial behavior in play?

Overview — past findings

  • Framing & motives Different frames shape motives for in-game social behavior.
  • Empathy dimensions Empathy functions differently across frames and contexts.
  • Situational context Content analyses mapped where/how prosocial events appear within play.

Methods at a glance

  • Surveys & scales (frames, empathy, prosocial behavior)
  • Think-aloud & case observations
  • Content / situational analysis of shipped titles

Now — player experience design (escape)

Applying player research to structured discovery so players can reach answers on their own. Notes here: Case studies.

Next — games as artistic expression

Separately from the main research theme, I explore small prototypes that translate everyday observations (signs, waiting, rhythms) into playable form. These modest mini games are archived on itch.io.

Elsewhere

Inputs (KR) → tistory
Tiny prototypes → itch.io