Based in Tokyo
Direction, writing, and player research.
I direct large-group escape experiences focusing on structured discovery.
I ground my work in player research.
Separately, I’m exploring games as artistic expression through small observation-to-game studies.
Past: Research
- Framing & motives.
Different frames shape motives for in-game social behavior. - Empathy dimensions.
Empathy functions differently across frames and contexts. - Situational context.
Content analyses mapped where/how prosocial events appear within play.
Now
Player Experience Design (escape).
Direction and writing for hall-style, multi-team public experiences.
Notes here: Case studies.
Next
Small studies that translate everyday observations into playable form (archived on itch.io).
Elsewhere
- Case studies → /case-studies
- Research overview → /research
- Teaching → /teaching
- Inputs (KR) → tistory
- Tiny prototypes → itch.io
Contact
For collaborations or questions, please say hello:
/contact · info@ponomae.com