Player research, kept clear.
My academic work focuses on how players frame games and how that framing interacts with empathy to shape prosocial behavior in play.
Separately, I explore games as artistic expression through small, observation-to-game studies.
Research question
How framing and empathy shape prosocial behavior in play?
Overview — past findings
- Framing & motives Different frames shape motives for in-game social behavior.
- Empathy dimensions Empathy functions differently across frames and contexts.
- Situational context Content analyses mapped where/how prosocial events appear within play.
Methods at a glance
- Surveys & scales (frames, empathy, prosocial behavior)
- Think-aloud & case observations
- Content / situational analysis of shipped titles
Now — player experience design (escape)
Applying player research to structured discovery so players can reach answers on their own. Notes here: Case studies.
Next — games as artistic expression
Separately from the main research theme, I explore small prototypes that translate everyday observations (signs, waiting, rhythms) into playable form. These modest mini games are archived on itch.io.